There is a dedicated Random Field object type, making it possible to use fields with any of Cinema 4D’s procedural noise types and a Sound Field object for creating audio-driven motion graphics effects. Like falloffs, fields control the effect of modifiers like Deformers and Effectors, but Field Objects are actual 3D objects that you can position in a scene.įields can also be layered, using layer opacity and standard blending modes to control the combined effect, and can be used to modify selection sets, vertex colours, and some types of vertex map. Node-based materials are supported natively by Cinema 4D’s CPU render engines, but currently not converted natively to GLSL shaders, so complex materials may display differently in the OpenGL viewport.Īnd, presumably, it will be a while before they are supported in third-party engines like Octane or Redshift.įields provide a powerful alternative to falloffs for procedural workflowsĪnother key feature of Cinema 4D R20 is MoGraph Fields: a more powerful, flexible replacement for falloffs for procedural animation.ĭespite the name, they aren’t just for motion graphics, and have much broader implications for workflow. There is also a set of 12 more specialised readymade node materials, including car paint. The release also introduces a new Uber Material: a standard base material created using the new nodal framework that can quickly be modified to mimic a range of common real-world materials.Īs well as bump, normal and displacement channels, the Uber Material supports opacity, transparency and emissivity, and has three reflection modes, making it possible to recreate metals, plastics and glass. Materials can be created by wiring together a set of over 140 nodes within a dedicated new Node Editor, although you can still use the existing Material Editor and have Cinema 4D build the node network for you. The longest-awaited change in Cinema 4D R20 is undoubtedly the new node-based material system, C4D being by some way the last of the major 3D applications to add support for a node-based workflow. New node-based material system and Uber Material
The release, which is being demoed at Siggraph 2018, also extends Radeon ProRender, Cinema 4D’s built-in GPU-based render engine, adding support for motion blur, subsurface scattering and multi-pass rendering. Maxon has unveiled Cinema 4D R20, the new version of its modelling, animation and rendering software, adding a node-based material system, volumetric modelling, and a powerful new MoGraph Fields system. Scroll down for news of the commercial release. Once reported, our staff will be notified and the comment will be reviewed.Originally posted on 2 August 2018. Generating advanced 3D effects such as hair is surprisingly easy and fast, with Cinema 4D doing much of the work for you.įor example, hair will automatically swoosh and sway as you move your character around and making thousands of objects collide with each other only takes a few mouse clicks to set up. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.ĭespite being designed for advanced 3D, the extra tools found in Cinema 4D Studio are still designed to be user-friendly and intuitive. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. The result is that CINEMA 4D Studio can tackle any project you throw at it with ease.Ĭinema 4D Studios character tools make it easy to create character rigs and advanced character animations.Īdding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.Īs well as containing all of the features found in Cinema 4D Prime, Visualize and Broadcast, Cinema 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering.